AI Insights · Timothy · March 2022
Top 5 Anime Games Performance in Poland: Q1 2022
In Q1 2022, anime games in Poland saw varied performance with significant trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals key insights into the top 5 anime games.
In the first quarter of 2022, the top 5 anime games on a unified platform in Poland demonstrated diverse performance patterns. The data, sourced from Sensor Tower, provides a comprehensive look at trends in weekly downloads, revenue, and active users.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw its weekly revenue fluctuate throughout the quarter, peaking at around $14.9K in early January and reaching a low of approximately $2.4K in early March. Weekly downloads showed a downward trend, starting at 1.5K in late December and stabilizing around 400 by the end of March. Weekly active users displayed a slight decline initially but gradually increased from 2.1K in late January to 2.2K by the end of March.
DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., experienced a significant drop in weekly revenue from $16.2K in late December to around $2.3K by the end of January. However, a noticeable recovery occurred mid-quarter, with revenue reaching approximately $7.5K in mid-March. Weekly downloads remained relatively stable, fluctuating between 800 and 1.2K throughout the quarter. Active users showed a steady increase from 9.2K in late December to over 10K by mid-March.
The Seven Deadly Sins by Netmarble Corporation had a varied performance in weekly revenue, peaking at around $6.5K in early January and then decreasing to $1.1K by the end of March. Weekly downloads saw a decline from 652 in early January to about 312 by the end of March. The number of weekly active users fluctuated slightly, starting at 2.9K in late December and ending at 2.4K in late March.
NARUTO X BORUTO NINJA VOLTAGE from Bandai Namco Entertainment Inc. presented a stable weekly revenue with minor fluctuations, peaking at around $1.4K in mid-March. Weekly downloads showed an upward trend, starting at 912 in late December and reaching approximately 1.3K by the end of March. Active users also increased steadily, from 2.1K in late December to 2.8K by the end of March.
Lastly, Bleach: Immortal Soul by NATASKY GAMES LIMITED displayed relatively low weekly revenue, peaking at $1.3K in mid-February. Weekly downloads remained minimal, with the highest being 75 in mid-March. The number of weekly active users decreased from 920 in late December to 694 by the end of March.
For more detailed insights and analysis on these trends, visit Sensor Tower.